Tuesday, November 28, 2006
Saturday, November 25, 2006
Liepke study
I recently bought a huge book of Liepke's work called "Malcolm Liepke: A Retrospective" which has tons of huge reproductions in which you can see every brushstroke! It also has several chapters where he talks about his approach.
I had planned on doing a few studies of eyes, mouths, and noses as homework but I quickly realized that his approach to painting these features wasn't just formulaic. They don't work on their own... what gives his faces so much power is the emotion created through the facial features and the color pallet.
I had planned on doing a few studies of eyes, mouths, and noses as homework but I quickly realized that his approach to painting these features wasn't just formulaic. They don't work on their own... what gives his faces so much power is the emotion created through the facial features and the color pallet.
Tuesday, November 21, 2006
Monday, November 20, 2006
RPS fighter
I'm working on a abstract strategy fighting/wrestling game which is based on the "rock, paper, scissors" system. In the system rock represents a strike, paper a block, and scissors a pin or submission move.
The unique aspect of the game is that each player has a set number of tiles of each type so as well as trying to read your opponent's "tells" there is the added strategy of counting cards/tiles. The game is still at the earliest stages (just built all the tile pieces) so it should go into play testing this week. Did this sketch last night just to start playing with some visual ideas.
To win the game you have to get three successful hits or pins on your opponent. A successful rock throw means you add one tile of strike damage to opponent, a successful scissors means you can add a tile of pin damage to your opponent or remove one from yourself. and a successful paper throw means you can remove one tile of strike damage from yourself. When an opponent runs out of tiles then that round ends... between rounds each layer can remove one block of damage. As the tiles run out at the end of a round your options become more limited...
The unique aspect of the game is that each player has a set number of tiles of each type so as well as trying to read your opponent's "tells" there is the added strategy of counting cards/tiles. The game is still at the earliest stages (just built all the tile pieces) so it should go into play testing this week. Did this sketch last night just to start playing with some visual ideas.
To win the game you have to get three successful hits or pins on your opponent. A successful rock throw means you add one tile of strike damage to opponent, a successful scissors means you can add a tile of pin damage to your opponent or remove one from yourself. and a successful paper throw means you can remove one tile of strike damage from yourself. When an opponent runs out of tiles then that round ends... between rounds each layer can remove one block of damage. As the tiles run out at the end of a round your options become more limited...
Sunday, November 12, 2006
NeuralNurse
A quick sketch of one of the main characters from a play I saw this weekend. The play is called "Walkin on Sunshine: A Quantum Physics Sex Farce". Its a must see if you live in LA ... it is without a doubt the best quantum physics sex farce of the season. Oh yeah and its playing at the Bang theater... http://www.stopthestarlons.com/