Monday, November 20, 2006

RPS fighter

I'm working on a abstract strategy fighting/wrestling game which is based on the "rock, paper, scissors" system. In the system rock represents a strike, paper a block, and scissors a pin or submission move.
The unique aspect of the game is that each player has a set number of tiles of each type so as well as trying to read your opponent's "tells" there is the added strategy of counting cards/tiles. The game is still at the earliest stages (just built all the tile pieces) so it should go into play testing this week. Did this sketch last night just to start playing with some visual ideas.

To win the game you have to get three successful hits or pins on your opponent. A successful rock throw means you add one tile of strike damage to opponent, a successful scissors means you can add a tile of pin damage to your opponent or remove one from yourself. and a successful paper throw means you can remove one tile of strike damage from yourself. When an opponent runs out of tiles then that round ends... between rounds each layer can remove one block of damage. As the tiles run out at the end of a round your options become more limited...


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